Last night with the push into the city, I realized a few things about fortress defense that seem to be severely lacking. First of which is that each “tweak” that is done by Mythic tips the scales further and further in favor of the attacker, where as in a real situation taking a heavily defended fortress should be down right hard to do.
Additionally, the ability to still pull the lord down to the first floor of the fort also poses a sever issue with the current state of fortresses. Lords are supposed to be tethered to the lord rooms, but you can get them to the first floor of the fort and completely bypass any defense that is put up. Now I know you will tell me it is an exploit, and it is, but when you have 500+ people in one area it is hard to tell who is doing what at all times.
Changes, increase the numbers of people, who can be defending a fort, not by a whole lot, but increase it a bit. Then fix the pathing issues with the lord. Make it so he will not go to the first floor at all. This would correct a few deficiencies that I am currently seeing in fortresses. Nothing major, but still items that should be looked into.
Other servers must be incredibly different than mine. We’ve had one (count it, ONE) fortress capture, and it was done by this exploit. That was a week or two ago, and noone has been able to duplicate it since. I may just wet myself when I finally see a true, honest-to-God fortress take, much less the enemies city on fire.
It is fun, the guild I roll with does a push at least once a week and we can usually take at least one fortress sometimes two depending on how many destruction come to the show for the second run down, but we are also big enough that we run 2 almost 3 full guild warbands, and we are all on vent to organize…so it works out very well for us.